The goddamned Dice

I overheard a conversation on the MAX the other day which ran the gambit from Dungeons and Dragons to World of Warcraft.  The conversation was just as geeky as you will imagine.  The person I was sitting next to made some snarky comments that I was supposed to share, and felt compelled to jump off the Max at an early stop to get away from it.

The co-creator of Dungeons and Dragons died the other day, a man who I guess created a whole sub-culture of complicated and intense fantasy games for to lose oneself in.  The one thing that I found odd was a fascination some people, roughly around middle school, — outcasts drifting toward dressing in black — had with multi-sided dice.  20 sides!  They seemed to think it was very cool, in and of itself, outside any game sphere (and mind you, at this point Dungeons and Dragons wouldn’t be much played… we’re in the world of “Magic: the Gathering” — and if it relies on multi-sided dice, feel free to correct me and tell me so).  I failed to see the magic — not in the “Hipper than thou” model (Clearly I was and am not), but I tend to see a cube of 6 sides as symmetrically wondrous, and anything beyond that as awkward and bumbling — it does not role to a side.

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